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Sean O'Connor's Games • View topic - How about Experience System?

How about Experience System?

Real time World War II combat simulation

How about Experience System?

Postby Stonewolle » Wed Nov 22, 2006 10:15 pm

Hello,
is there a kind of experience system in development. It would be exciting to have the ability to use the living troops in following battles.
I think that the gameplay would be more interesting for many of us.

Best regards,

Stonewolle.
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Postby Sean OConnor » Wed Nov 22, 2006 11:39 pm

I've thought about that but there's such a high level of casualties that you wouldn't carry that many men over!

My goal is to try and make the game more realistic by decreasing the casualty rate. What I'd really like to see is commanders giving up on a mission as they are taking too many casualties or retreating because the situation is looking a little bad. The difficulty is giving a commander the incentive to think in that way. If they were real troops under your commander you'd be a lot more cautious but as it's just a game it's easy to be more reckless.
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Postby Andy » Thu Nov 23, 2006 2:19 am

i think the carrying troops over would be a damned good insentive to keep them out of the fight. problem as i can see it is to give the AI that insentive.

if this was implemented, i assume the points available for fresh troops in the next battle would be lower, but it would also open up the possibility of having multinational 'attached' units. i.e. youve just played an only infantry game as brits and the next one is mostly tanks, you get some french or american tanks given to you, no extra cost, but your stuck with what your given, having to use each type of tank creatively, rather than picking as many of the best ones as possible.

the FG grenaded bug would have to be sorted, else your constantly buying new FGs if you need them. bit of a change to the MG routines aswell - more ammo, but less trigger happy at the beginning??
________
Last edited by Andy on Sat Feb 05, 2011 1:51 am, edited 1 time in total.
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Postby Andy Brown » Thu Nov 23, 2006 6:49 am

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Postby Sean OConnor » Thu Nov 23, 2006 10:09 am

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Postby Andy Brown » Thu Nov 23, 2006 11:41 am

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