[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4762: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4764: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4765: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4766: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
Sean O'Connor's Games • View topic - Tactics Issues on Attacking vs AI

Tactics Issues on Attacking vs AI

Real time World War II combat simulation

Tactics Issues on Attacking vs AI

Postby ginyarg » Thu Jul 27, 2006 12:20 pm

ginyarg
 
Posts: 1
Joined: Thu Jul 27, 2006 12:11 pm
Location: Oxford

Postby Andy » Thu Jul 27, 2006 2:43 pm

vast majority of their units will get suppressed, its only the few that get up that you can actually see. (gotta remember that when you see 2-3 men walking at you, there is usually a whole squad there, the other 7 you cant see)

tanks have almost no vision, i usually use recce teams in mostly tank battles to spot the enemy vehicles.

its usually best, once the arty has sighted in on some of your infantry (if 2 shots have straddled the group, they aint gonna get out in time), for them to stay where they are, so they dont get up to move and get hit by shrapnel.

initially almost everyone will drop and seemingly fill their pants. after a small while they get going though. tactics to speed up this process is to outnumber the enemy in a small area, and using neighbouring sqauds to suppress the enemy suppressing the squad attacking it..........if that makes sense

also things like tanks and field guns (if the terrain allows) are great for supporting an attack, or even gunners placed about 50m behind your line. these allow time for mortar groups and arty to sight in and suppress the enemy better

youll find that the gunners almost always get nailed by the enmy straight off.. this is because they open fire at a greater distance compared to all other troops, and once shot at the enemy will shoot at the only enemy they can see - the gunners. i like to have at least 2, preferably 3 HMG squads coveroing a large open patch, but spaced so one arty salvo cant get more than one suppressed. nhowever once the normal infantry squads near the gunners open up, the level of fire directed at the gunners is usually reduced


on a final note - if the enemy are running about during arty, mg or even some rapid fire its great - they arent shooting and are more likely to get hit by shrapnel, and anyone who can see them will open up on them!
________
Last edited by Andy on Sat Feb 05, 2011 1:50 am, edited 1 time in total.
User avatar
Andy
 
Posts: 209
Joined: Sun Jul 10, 2005 8:42 pm
Location: Edinburgh! (its le balls)

Postby Andy Brown » Thu Jul 27, 2006 11:08 pm

What Andy said !!

The key to understanding firefight is to realise that, once troops start getting shot at, they will go to ground and be extremely reluctant to move again.

The only way to make them feel more positive about their situation is to stop the enemy shooting at them. The only way to do that is to shoot the enemy faster than they're shooting you.

Look at it this way. If you've got one squad and the enemy is engaging you with two squads, you're in trouble. If you've got two squads shooting at only one enemy squad, the enemy's in trouble. Two to one doesn't mean the "two" side won't take some casualties, however.

Firefight rewards patience. If you've got a couple of point squads pinned down by enemy fire, quite often they'll eventually win the firefight themselves if you leave them alone to get on with it. However, it's always better to use a reserve squad to engage the enemy from a different direction.

Enemy artillery can be a problem but using artillery on enemy troops that have gone to ground is a standard tactic that real soldiers use. Most of the time, artillery casualties in Firefight just have to be absorbed, although sometimes you can encourage the AI to waste a few salvos by exposing friendly tanks and them moving them out of the way once the spotting rounds appear.

Most of my Firefight casualties are usually caused by the enemy artillery, unless the objective is a wood or village which are particularly tough places to attack because it's difficult to position covering fire to pin the enemy down while the assault goes in.

Cheers,

Andy Brown
Andy Brown
 
Posts: 262
Joined: Wed Dec 08, 2004 9:30 am
Location: Christchurch, New Zealand

Fire ascendancy; troop quality

Postby Fenris » Sat Jul 29, 2006 3:19 am

First bit is, as the other posters noted, to be shooting enough to suppress the enemy more.

If you're attacking, that means looking for routes where you can bring to bear a substantial part of your force on a smaller portion of the defense. You'll need to counter the defender's advantage in spotting you first (given that you're moving) and in probably picking reasonable terrain on which to be -- you don't want to march through open ground under convenient lines of fire unless you absolutely can't help it.

On the other hand, you don't want to bunch up, so advancing in one big dense blob is a bad idea -- it's a walking arty target.

If you need to, pull back and choose another approach, or another target, or just far back enough to smack with artillery. And recon teams will help you judge when you might need to before you're too heavily engaged.


On the defense, you have to be extremely careful not to have isolated positions that can be whammed by large parts of the attacker's force without support from your other positions; conversely, you want to pick positions that are difficult to attack without being spotted... and you may need to pull back rapidly and realign if the enemy is concentrating on one sector.


Ugly situation for both sides is when LOSes are going to be extremely long -- e.g. North African map that is completely open in the entire middle, with a thin ridge running up-down on one side of the map and a bare ridge running left-right where the objective is. Defender might anticipate an armor-heavy thrust (infantry up middle will be completely exposed, up ridge forces either single-file and weak, or some utterly exposed, or bunched and arty-ready), and with the small numbers, AT/tank/arty vs tank/arty will be very chancy for both sides.


Regarding troop quality, ex. most infantry is classified as 'regular', but some are worse (ex -- militia types such as Volkssturm, most Russian infantry very early in the war) and some are better (ex -- most airborne troops, and Schutzstaffel). I'm thinking that one thing quality affects is how easily troops are suppressed, and how they handle it.
Fenris
 
Posts: 25
Joined: Thu Oct 13, 2005 1:08 am

Postby courier » Thu Jan 04, 2007 11:12 pm

The key to attacking, especially with infantry, is patience. Get the bulk of your forces into cover, send recon squads forward, find the opponent and perhaps lure him into wasting artillery or revealing his guns' and tanks' positions. It is almost always possible to flank your opponent if you can work out his position without committing your infantry.

Then it's just working your infantry around to where you want the fight to be, dropping artillery on any enemy who is somewhere you want to move to (or driving a tank through them, if it's infantry and you've worked out where the enemy's AT is), and general de-lousing.

The AI is bad enough at unit placement that it is sometimes possible to take and hold the objective while completely bypassing many of his squads. Give them something to shoot at (a well-covered recon squad, for instance) and they'll never move to cut you off elsewhere until its too late.

Never kill an enemy you can pin down and avoid -- if he's stuck in one place and avoidable, he's of no more value than a corpse anyway.
courier
 
Posts: 5
Joined: Thu Jan 04, 2007 10:33 pm


Return to Firefight

Who is online

Users browsing this forum: No registered users and 2 guests

cron