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Sean O'Connor's Games • View topic - Does Critical Mass end?

Does Critical Mass end?

Command a squadron of spaceships

The do-run-run-run, the do-run-run.

Postby dpm_dpmartin » Fri Oct 20, 2006 10:51 pm

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Postby Old Man Johnson » Sun Dec 17, 2006 4:41 am

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Postby Fighter_Ace » Tue Feb 06, 2007 7:18 pm

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Postby PlecTron » Tue Feb 06, 2007 7:45 pm

WHAT? WHAT DO YOU MEAN, "Critical System Errror"?????? NOOOOOOOOOOOOOOOO!!!!!!
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Postby BoxZone_Author » Wed Feb 07, 2007 5:26 am

It would be nice if there was something to spend all those extra credits on once you are maxed out with 7 really hot ships.
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Postby PlecTron » Wed Feb 07, 2007 8:17 am

yeah i know. what about a Megacharger? it would not take up space and it would supercharge the engines (ie it would superboost BOTH thrust and turn), so would cost a shitload, perhaps 200 credits? just trying to think of things to raise the cost of a ship.

WAIT!!!! i just had the GREATEST idea! The Spacial Compressor! (sorry im thinking of the TARDIS right now :wink: )it doubles the number of internal compartments available, BUT its expenxive AND you cant put 10 items in if u use it. u have to use 16 each on all four sides.
Hey u know the corners in the ship design window, the ones that are empty when u have a ship with full internals and full shields? put the icons for these things there! its perfect! so how about 2 more items for the other corners? lets see....

how about a Recharger (recharges sheilds like a repair bot only longer time to repair) OR a Delta Flux Generator (2nd layer of shields, same thing as the Spacial Compressor, except for the shields)

lastly....ummmm....AH HA! the Spacefold Magazine (Spacial Compressor for your missles!) you get the picture! those 4 combined would be over like 1000 credits, plus cost of doubled internals, shields, and missles! think of the possibilities! and it would be simple to program! SEAN ARE YOU READING THIS!!! PERFECT IDEA! especially the Megacharger, i mean, isnt it frustrating that you cant have high acceleration unless you make it useless for dogfighting? if you cant turn sharply in a dogfight your dead, but all those dam hyperspacing ships that escape because the missles wont catch up cuz ur too slow....
WHAT? WHAT DO YOU MEAN, "Critical System Errror"?????? NOOOOOOOOOOOOOOOO!!!!!!
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Postby Old Man Johnson » Wed Feb 07, 2007 8:35 am

Well, actually, a shield-repairing bot might be interesting if it cost a lot, repaired relatively slowly, and, instead of being with the rest of your internal components, was on the same layer as your shields, forcing you to choose between more shields or repair. Though it would probably still end up being unfair somehow.

Come to think of it, if the shields are just physical shields and armor (which I'm assuming, for all we know, they're invisible energy shields that blow up when hit), then shouldn't the internal components begin to become damaged even when the armor is still there? Like, sensors and missiles launchers presumably are attached to the outside of the ship, so...
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Postby PlecTron » Wed Feb 07, 2007 11:44 pm

My point is that these 4 things dont technically take up space. they are more like that which you already have being enhanced in a certain way to make this possible (Megacharger) or, in the case of the Spacial Compressor, it compresses space to make not just twice the original space, but also enough added space to contain it. same for the Spacefold Magazine. as for the Delta Flux Generator, its an enhanced part of the standard shield generator. (btw, shields have weight because the more shielding, the more powerful, and therefore heavier, the generator has to be. (note, if a ship had all of these 4 things on it, then since full slots are required to use them (cept the Megacharger), think of the *Weight*! Even powered by the Megacharger, it would take a lot of engines to get anything more than the average thrust and turn for current ships!

also, as to how radar would function: i propose that because of the Spacial Compressor, put a limit on range, but it is applied only after the stealth part.
WHAT? WHAT DO YOU MEAN, "Critical System Errror"?????? NOOOOOOOOOOOOOOOO!!!!!!
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Postby BoxZone_Author » Thu Feb 08, 2007 5:52 am

Just remember that your medals are a function of kill cost vs your cost. If you added super anything at 1000 credits you'd never get another medal.
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Postby PlecTron » Thu Feb 08, 2007 4:04 pm

so? add more defaults at appropriate costs
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Postby Fighter_Ace » Thu Feb 08, 2007 10:23 pm

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Postby PlecTron » Fri Feb 09, 2007 12:52 am

WHAT? WHAT DO YOU MEAN, "Critical System Errror"?????? NOOOOOOOOOOOOOOOO!!!!!!
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Postby Legacy » Fri Mar 23, 2007 6:32 pm

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Postby Empty Hat » Wed Jul 04, 2007 7:09 pm

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