Destroy Hospitals...

Command a squadron of spaceships
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Legacy
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Destroy Hospitals...

Post by Legacy » Sun Mar 25, 2007 2:56 am

Does anyone have any moral or ethical problems with these missions, attacking helpless sick and wounded? Conversely, has anyone wanted to initiate a war crimes trial when you find your squadron knee deep in missiles trying to protect a bunch of starved orphans, paraplegic veterans, and pregnant women stuffed into unarmed, hardly armored and slow spacecraft?

I've begun developing a surprise for the next Zyan raid on my injured comrades... A hospital ship hull fitted with weapons and more powerful engines.

Similar projects that really have no tactical advantage with computer enemies: An escape pod with a maneuvering thruster and a fighter that is colored as one of the enemy races (so my wing mates are less likely to hit me, of course).

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sid6.7
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Post by sid6.7 » Sun Mar 25, 2007 3:14 am

heheheh...i have no problem committing war crimes... :twisted:
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Legacy
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Post by Legacy » Sun Mar 25, 2007 4:15 am

sid6.7 wrote:heheheh...i have no problem committing war crimes... :twisted:


Neither do I, but I'm sure someone does. In the hospital and convoy attacks I usually go for the enemy combat craft first anyway, letting the AI finish some of the soft targets. Not really for any moral reason...

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Old Man Johnson
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Post by Old Man Johnson » Sun Mar 25, 2007 7:38 am

Even better, an escape pod with missiles. I made one of those and went around shooting things (though my pod was too big, it didn't look like a normal escape pod -_- )

Well, hey, in the original you'd sometimes go shooting up enemy passenger liners full of civilians. Think of it as a slight step up.
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Legacy
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Post by Legacy » Sun Mar 25, 2007 7:51 pm

I know I've shot a few passenger craft out of the air... They would look cool refitted as fighter-bombers. I think I'm going to make a series of "technicals," civilian ships turned into war machines. They won't have the performance of true warships, and I'll use some no-useful items to make them more realistic, so they will not be a great boon to my forces, but they'll still be fun if they come up.

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Post by Conzul » Fri May 18, 2007 7:55 pm

You know what would be neat? In World War 1 there were ships called
Q-ships, that basically were warships disguised as cargo ships. When an enemy submarine or commerce raider would get close, doors in the side of the Q-ship would fall down, revealing rows of guns and depth-charges. If this could be incorporated into CM it would be a neat and nasty surprise. Image just fighting a furious battle with escorts, then defeating them, and pulling slowly up to a cargo ship, and thinking, "Heh heh,you're dead buddy." And then, whoosh!! a broadside a plectrons is spewing out of it and you cant get away in time and Oh...I can't watch! Also, I couldn't figure out why larger warships couldn't fire sideways or backwards. Is there a way to point a missle bay in a certain direction when building a ship? Sorry I just got the game haven't checked everything out, because I can't stop playing it!!!
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Legacy
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Post by Legacy » Fri May 18, 2007 11:16 pm

Conzul wrote:You know what would be neat? In World War 1 there were ships called
Q-ships, that basically were warships disguised as cargo ships. When an enemy submarine or commerce raider would get close, doors in the side of the Q-ship would fall down, revealing rows of guns and depth-charges. If this could be incorporated into CM it would be a neat and nasty surprise. Image just fighting a furious battle with escorts, then defeating them, and pulling slowly up to a cargo ship, and thinking, "Heh heh,you're dead buddy." And then, whoosh!! a broadside a plectrons is spewing out of it and you cant get away in time and Oh...I can't watch! Also, I couldn't figure out why larger warships couldn't fire sideways or backwards. Is there a way to point a missle bay in a certain direction when building a ship? Sorry I just got the game haven't checked everything out, because I can't stop playing it!!!


That's kind of where I was coming from in designing my light hospital turned light fighter...
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Old Man Johnson
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Post by Old Man Johnson » Sat May 26, 2007 1:14 am

As for your question, no, there's no way to make missiles fire any direction except forward, sorry. That's just the way the game is.
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Post by Empty Hat » Fri Jun 22, 2007 10:29 am

If anything deservses hidden rear mounted missile launches then its a Q ship, I get obnoxiously close to the poor civilians before I fire.

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