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Sean O'Connor's Games • View topic - New Questions for Sean

New Questions for Sean

Real time World War II combat simulation

New Questions for Sean

Postby Andy Brown » Sun Apr 29, 2007 9:58 pm

1. How does the commonness rating work during AI force selection?

2. How do units with Behaviour=INFANTRY_RECON differ from Behaviour=INFANTRY_SECTION?

Andy
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Re: New Questions for Sean

Postby Sean OConnor » Fri May 11, 2007 3:41 pm

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Sean OConnor
 
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Postby Andy Brown » Sun May 13, 2007 12:11 am

Sean,

Thanks for the help.

So is it correct to say that the commonness values are added together and a particular unit's chance of being chosen is based on the ratio of its commonness value to the sum of all commonness values?

How is the proportion of the total available purchase credits spent on tanks, infantry, recon and supporting weapons (MGs, mortars, anti-tank, (flamethrowers?!)) determined for each "Units" setting?

Thanks again,

Andy Brown
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