American Civil War

Real time World War II combat simulation
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Legacy
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American Civil War

Post by Legacy » Tue May 08, 2007 5:48 am

A second lieutenant of mine, whose name happened to be Pickett, had his entire squad killed as he charged a cannon position atop a hill. The humor aside, it got me to thinking. Wit ha few tweaks, this engine might lend itself very well to an American Civil War or Napoleonic Wars setting.

Thoughts?
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Andy
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Post by Andy » Tue May 08, 2007 10:02 am

tweak the arty controls so you buy and plant your guns on a hill, then select the battery and command them to open fire on an area, rather than a point.

generally i feel firefight needs a multiple unit select function
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Last edited by Andy on Sat Feb 05, 2011 1:51 am, edited 1 time in total.

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Legacy
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Post by Legacy » Tue May 08, 2007 4:15 pm

Unit size would be an issue, as squads and platoons were relatively insignificant concepts then, and companies were the size at which units started to become useful. I figure that if you have 14 infantry units, you pretty much have a rifle company as it stands now, so we're a tad small scale for 1800's warfare.
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TheKangaroo
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Post by TheKangaroo » Tue May 08, 2007 5:44 pm

Well, it could be done. In the end it comes down to simplifying the AI, means removing features like the soldiers finding cover individually and such and instead having them hug that blue line and add simultanious firing.
Guess those are things Sean would have to change, though. The easier way would be to change the graphics so each individual soldier will become a company or such, a little sloppy but gives you the same effect. In the end I believe even though the engine would probably be well capable of that Firefight isn't quite the game for these things. I feel it would just end in removing some of the greatest features instead of adding much new.

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Sean OConnor
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Post by Sean OConnor » Tue May 08, 2007 7:34 pm

Sounds like an interesting idea but I really don't have the spare time to work on something like that! Also, being a Brit (is that a Limey?) I know almost nothing about the ACW.

If I manage to do another real-time game it'll probably be a medieval battle with isometric graphics.

Dunkirk
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Post by Dunkirk » Wed May 09, 2007 4:17 am

Honestly, IMO it would be difficult to best Sid Meier's "Gettysburg!" game. For 19th century, regiment/brigade level combat, including command and control, fatigue, morale and maneuver considerations, that game is top notch.

You can move into columns, lines, wheel, hold fire until ordered, you can have artillery retreat by recoil, and you can order multiple regiments by selecting their brigade commander.

That said, I think the dynamics are very different in Napoleanic/Jominian warfare (which heavily influenced ACW) than those of WWII: small-unit maneuver, armor, automatic weapons fire, etc. Firefight seems designed for that, and has done a great job of addressing this type of combat.

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Legacy
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Post by Legacy » Thu May 10, 2007 1:36 am

Dunkirk wrote:Honestly, IMO it would be difficult to best Sid Meier's "Gettysburg!" game. For 19th century, regiment/brigade level combat, including command and control, fatigue, morale and maneuver considerations, that game is top notch.

You can move into columns, lines, wheel, hold fire until ordered, you can have artillery retreat by recoil, and you can order multiple regiments by selecting their brigade commander.

That said, I think the dynamics are very different in Napoleanic/Jominian warfare (which heavily influenced ACW) than those of WWII: small-unit maneuver, armor, automatic weapons fire, etc. Firefight seems designed for that, and has done a great job of addressing this type of combat.


True, but it'd be really neat to see lines of grey and blue converging and getting killed. I like watching men die in Firefight more than in most games, not sure why.
"Every man is my superior in that I may learn from him."

Don't take life too seriously, you won't make it out alive!

Captain Zlog
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Post by Captain Zlog » Wed Sep 05, 2007 12:11 am

Dunkirk wrote:That said, I think the dynamics are very different in Napoleanic/Jominian warfare (which heavily influenced ACW) than those of WWII: small-unit maneuver, armor, automatic weapons fire, etc. Firefight seems designed for that, and has done a great job of addressing this type of combat.


True, but how about the Revolutionary/war of Independence? :idea: Numbers were much smaller and some of the heavily wooded maps are just perfect for the terrain back in the 13 colonies. You can have 'elites' (Regulars or Continentals), 'Raw' troops (militia of either side) Riflemen and Indians too. Few cavalry for most major battles and very little artillery - two basic types, the big more or less static six pounder and up and the mobile, hand drawn three pounder infantry cannon. Redcoats, Americans, Tories, French and Hessians....
Liberty or Death! :o

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Legacy
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Post by Legacy » Wed Sep 05, 2007 1:48 am

Captain Zlog wrote:
Dunkirk wrote:That said, I think the dynamics are very different in Napoleanic/Jominian warfare (which heavily influenced ACW) than those of WWII: small-unit maneuver, armor, automatic weapons fire, etc. Firefight seems designed for that, and has done a great job of addressing this type of combat.


True, but how about the Revolutionary/war of Independence? :idea: Numbers were much smaller and some of the heavily wooded maps are just perfect for the terrain back in the 13 colonies. You can have 'elites' (Regulars or Continentals), 'Raw' troops (militia of either side) Riflemen and Indians too. Few cavalry for most major battles and very little artillery - two basic types, the big more or less static six pounder and up and the mobile, hand drawn three pounder infantry cannon. Redcoats, Americans, Tories, French and Hessians....
Liberty or Death! :o

Quite...
"Every man is my superior in that I may learn from him."

Don't take life too seriously, you won't make it out alive!

StateRoute170
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Post by StateRoute170 » Wed Feb 06, 2008 4:54 pm

Sean,no offense,but here in USA i know alot about british wars(some what),and i do understand that you are UK,but come on,just have the basic battles and generals:

Gettysburg-you could get 3 missions sense the battle was 3 days
Vicksburg
Antietam
Shiloh

Grant
Stonewall Jackson
Robert E Lee

If you make the battles large and a battle editor that should make up for it.

StateRoute170
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Post by StateRoute170 » Wed Feb 06, 2008 9:01 pm

ive seen entire games based on one battle.
Example:
Sid Meier's Antietam

StateRoute170
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Post by StateRoute170 » Wed Feb 06, 2008 9:09 pm

sean,if you want i can email you info and pics from the civil war

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