New Questions for Sean

Real time World War II combat simulation
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Andy Brown
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Location: Christchurch, New Zealand

New Questions for Sean

Post by Andy Brown » Sun Apr 29, 2007 9:58 pm

1. How does the commonness rating work during AI force selection?

2. How do units with Behaviour=INFANTRY_RECON differ from Behaviour=INFANTRY_SECTION?

Andy

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Sean OConnor
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Re: New Questions for Sean

Post by Sean OConnor » Fri May 11, 2007 3:41 pm

Andy Brown wrote:1. How does the commonness rating work during AI force selection?


The commonness is just used to select a realistic force for the enemy. The more common a tank is the more likely the enemy will pick it. And if commonness is zero for any period then you can't choose that item if the current date is in that period.

Andy Brown wrote:2. How do units with Behaviour=INFANTRY_RECON differ from Behaviour=INFANTRY_SECTION?


Very little actually! I think the only real difference is that the computer AI uses it to send that squad ahead of the rest of their troops.

Andy Brown
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Joined: Wed Dec 08, 2004 9:30 am
Location: Christchurch, New Zealand

Post by Andy Brown » Sun May 13, 2007 12:11 am

Sean,

Thanks for the help.

So is it correct to say that the commonness values are added together and a particular unit's chance of being chosen is based on the ratio of its commonness value to the sum of all commonness values?

How is the proportion of the total available purchase credits spent on tanks, infantry, recon and supporting weapons (MGs, mortars, anti-tank, (flamethrowers?!)) determined for each "Units" setting?

Thanks again,

Andy Brown

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