Capture The Flag
Basketball has the '3-seconds in the key' rule for defensive players under the basket. Try a version of that.
Stronger/more energenic players lose strength/energy by spending time 'in the key' and whenever they knock out an opponent. They have to pause (outside the key) for awhile to regain energy. (Maybe the flag is made of green kryptonite!).
You could even have the same thing hapen to offensive players as well as defenders.
You could also add 'resting zones' to the game map where the guys must visit to gain strength, or to have it happen more quickly.
Maybe weaker players could become stronger players if they rest long enough.
You could let players 'sprint' (move faster briefly) with an accompanying strength/energy penalty
Or make each of these things selectable.
Stronger/more energenic players lose strength/energy by spending time 'in the key' and whenever they knock out an opponent. They have to pause (outside the key) for awhile to regain energy. (Maybe the flag is made of green kryptonite!).
You could even have the same thing hapen to offensive players as well as defenders.
You could also add 'resting zones' to the game map where the guys must visit to gain strength, or to have it happen more quickly.
Maybe weaker players could become stronger players if they rest long enough.
You could let players 'sprint' (move faster briefly) with an accompanying strength/energy penalty
Or make each of these things selectable.
- Fighter_Ace
- Posts:409
- Joined:Mon Sep 06, 2004 4:36 am
- Location:Sacramento, CA, United States of America - Also can be found somewhere in the land of 1's and 0's
- Contact:
I'm currently a little confused. What are all the trees and shrubs for? Certainly not for hiding. Hehe. Seems like once you've got the terrain discovered and are in range of an enemy... you're toast. Makes no sense to leave the path because it'll just slow you down, offering no defence in return. Other than not being able to hide, I really like this game, Sean. Looks like it's got some great potential. 

My thanks and best regards to all my former submitters.
-
- Posts:6
- Joined:Sun Jul 22, 2007 12:02 pm
- Sean OConnor
- Posts:1318
- Joined:Fri Sep 03, 2004 7:47 am
- Location:Cambridge, UK
- Contact:
-
- Posts:28
- Joined:Thu Aug 02, 2007 10:15 am
- Location:Colchester, a town with an army.
- Sean OConnor
- Posts:1318
- Joined:Fri Sep 03, 2004 7:47 am
- Location:Cambridge, UK
- Contact:
Just played it Sean, and just completed a level. I found a good tatic of using Bill as a deversion with all the reds chasing him about while David made his way to the flag with ease
I don't really like the game that much, but I bet it'd be a right laugh on the internet. You've made it very well so far. & with you being able to create graphics like these ... Slay 2 ?

I don't really like the game that much, but I bet it'd be a right laugh on the internet. You've made it very well so far. & with you being able to create graphics like these ... Slay 2 ?

- Sean OConnor
- Posts:1318
- Joined:Fri Sep 03, 2004 7:47 am
- Location:Cambridge, UK
- Contact:
They aren't my graphics though! They all come from here:
http://reinerstileset.4players.de/englisch.htm
I took a look at those graphics and based this game on what graphics were available. I think the next game may be a real-time isometric medieval/fantasy battle as those graphics are available from Reiner's site.
http://reinerstileset.4players.de/englisch.htm
I took a look at those graphics and based this game on what graphics were available. I think the next game may be a real-time isometric medieval/fantasy battle as those graphics are available from Reiner's site.
- Brice Manuel
- Posts:24
- Joined:Thu Oct 27, 2005 2:38 pm
- Location:Baltimore, MD
Capture the flag
If I have the all the games pack do I still have to pay for this?
- Sean OConnor
- Posts:1318
- Joined:Fri Sep 03, 2004 7:47 am
- Location:Cambridge, UK
- Contact: